Gameplay Developer · Technical Designer

Case Studies

These case studies focus on the projects that best show how I think through design, implementation, constraints, team direction, and player-facing polish.

Craftee’s Elemental Escape

Project Lead · Gameplay Systems · Technical Design

Led a large nonlinear adventure map with reusable dungeon, dialogue, encounter, and reset systems.

Leadership

Systems

Dragons Evolve [DX]

Project Lead · Systems Design

Designed a 25-outcome elemental evolution framework that made a finite asset set feel expansive.

Systems design

Progression

Mob Weapons Add-On

Contributor · Gameplay Engineering

Solved constrained add-on interaction and visual-effect problems for several polished weapon behaviors.

Technical problem solving

Implementation

Cinematic Camera Utility

Sole Developer · Internal Tooling

This is a strong example of noticing a recurring team pain point, building a tool, and expanding it over time based on real usage.

Utility

Self directed

Turbo Drop 2048

Independent · Unity · Published

A gravity-driven tile-merging puzzle game released on iOS and Android with online leaderboards, multiple modes, responsive UI, ad integration, and post-launch updates.

Mobile

Micro game

Slime Drop 2048

Godot · Headless Game State · Softbody Simulation

A cleaner, more expressive successor built around headless simulation, event-driven rendering, stronger presentation, better tutorialization, and more ambitious ranking systems.

Godot

Mobile

Personal