Hello! My name is Josiah and I love turning ambitious ideas into playable experiences.

I have 4 years of commercial experience creating DLC for Minecraft Marketplace as a Developer and Lead, and many years of personal experience making projects in other game engines.

I am currently seeking game development roles where I can contribute my broad game design and development skills.

Game Design

experience designing thoughtful gameplay loops & mechanics

Shipped Work

led and contributed to dozens of commercially released products

Unity & Godot

shipped Unity mobile app & ongoing Godot project

Communication

clear communication across roles and disciplines

Featured Case Studies

Breakdowns of projects that best demonstrate my ability to orchestrate projects, develop gameplay, and design technical systems.

Turbo Drop 2048

Sole Developer • Mobile App

A standalone Unity game I published on iOS and Android. Amassed 5,000+ hours of play across all users.

Cross platform leaderboard

Long term engagement

Craftee’s Elemental Escape

Project Lead · Systems Engineer

Large nonlinear adventure map I led complete with reusable dungeon, dialogue, encounter, and reset systems.

Tutorialization

Dungeon design

Story progression

Independent Work

These projects demonstrate my experience and passion outside of my commercial work. I have experience across Godot, Unity, and even hosting a popular public game server.

Commercial Catalog

Here is every commercially released product I contributed to or led on during my time at Dotzip Developments, complete with overviews and details of my specific contributions.

Lucky’s Minigame Mayhem

Contributor · 18-person team

Free product made in collaboration with Microsoft. This project was a collection of 15 themed minigames. I developed 3 distinct minigames under a tight deadline, each with their own design & development challenges. I worked with artists, level designers, and playtesters to orchestrate 5 unique environments for each of my games.
Free product made in collaboration with Microsoft. This project was a collection of 15 themed minigames. I developed 3 distinct minigames under a tight deadline, each with their own design & development challenges.

Check out the case study →

4.6

(96491)

Enderman Morph

Project Lead · 16-person team

This was the second project I led for Dotzip Developments. Management wanted to make a fresh game loop around 16 existing character models, complete with animations. I was responsible for outlining a new project idea that incorporated the existing assets, creating a framework for it, then leading a team of developers, artists, and level designers to make it happen. Additionally, I contributed an extensive tutorial/introduction sequence and several character abilities to the project.
Management wanted to make a fresh game loop around 16 existing character models. I was responsible for outlining a new project idea that incorporated the existing assets, creating a framework for it, then leading a team of developers, artists, and level designers to make it happen.

4.8

(5087)

Biome Pets Add-On

Project Lead · 15-person team

The company had released a successful product called Biome Pets, and we wanted to make a sequel to it that took advantage of new tech allowing us to put content into any world. I was tasked with leading this project. The entire thing was initially developed as a “Dynamic World”, but then had to be converted to an “Add-On” since that was a newer product type that came out while this sequel was in development. I was responsible for helping outline and then creating a framework for 30 unique pet creatures the player could tame, each with two growth stages and unique powers. I worked closely with the developers to tweak the AI behavior of each pet to feel good in a Minecraft survival scenario.
I outlined and then created a framework for 30 unique pet creatures the player could tame, each with two growth stages and unique powers. I worked closely with the developers to tweak the AI behavior of each pet to feel good in a Minecraft survival scenario.

4.8

(5873)

Video Production

I’ve made over 60 game-related videos for my personal YouTube channel, and had my hand in producing dozens of videos for commercial YouTube channels and internal partner showcases.

Think I would be a good fit for your team?

I would love to hear how I can contribute. You can also find more of my qualifications on my resume, here.