Gameplay Developer · Technical Designer

Case Studies

These case studies focus on the projects that best show how I think through design, implementation, constraints, team direction, and player-facing polish.

Craftee’s Elemental Escape

Project Lead · Gameplay Systems · Technical Design

Led the creation of a large nonlinear adventure map with reusable dungeon, dialogue, encounter, and reset systems.

Minecraft DLC

Collaboration

Adventure map

Lucky’s Minigame Mayhem

Contributor • Variety • Partnership

Developed 3 distinct minigames, coordinated art and environment needs, and built client-specific visual hint behavior.

Minigames

Cross-disciplinary collaboration

Dragons Evolve [DX]

Project Lead · Systems Design

Designed a 25-outcome elemental evolution framework that made a finite asset set feel expansive.

Systems design

Progression

Constrained design

Turbo Drop 2048

Independent · Unity · Published

A gravity-driven tile-merging puzzle game released on iOS and Android with online leaderboards, multiple modes, responsive UI, ad integration, and post-launch updates.

Mobile

Micro game