Gameplay Developer · Technical Designer
I’ve been making games, mods, servers, videos, and interactive projects for most of my life. That self-directed path eventually led to commercial game development, where I grew from developer to project lead while helping ship dozens of products.
I thrive between design and implementation: turning loose ideas into clear gameplay loops, building systems that teammates can extend, solving technical constraints creatively, and polishing features until they feel good for players.
After several years of professional Minecraft development, I’m excited to bring what I’ve learned into broader game development work. I’m looking for a role where I can combine gameplay design, hands-on implementation, technical problem-solving, and clear team communication to help create experiences players genuinely enjoy.
I would love to hear how I can contribute. You can also find more of my qualifications on my resume, here.