About

I’ve been making games, mods, servers, videos, and interactive projects for most of my life. That self-directed path eventually led to commercial game development, where I grew from developer to project lead while helping ship dozens of products.

I thrive between design and implementation: turning loose ideas into clear gameplay loops, building systems that teammates can extend, solving technical constraints creatively, and polishing features until they feel good for players.

After several years of professional Minecraft development, I’m excited to bring what I’ve learned into broader game development work. I’m looking for a role where I can combine gameplay design, hands-on implementation, technical problem-solving, and clear team communication to help create experiences players genuinely enjoy.

At a glance

  • Contributor to 24 commercial products
  • Led production of 16 commercial projects
  • Wrote over 2,000 implementation issues
  • Reviewed over 1,000 pull requests
  • Released game on both Apple and Google app stores
  • Built 6 Unity projects and one current Godot project
  • Contributed to the production of over 80 gaming videos

Favorite games

  • Portal 2
  • Super Mario Odyssey
  • Satisfactory
  • Celeste
  • Hollow Knight
  • Elden Ring
  • Breath of the Wild
  • Beat Saber
  • Bone Works
  • Splitgate

Think I would be a good fit for your team?

I would love to hear how I can contribute. You can also find more of my qualifications on my resume, here.