Management wanted to take a library of completed dragon models and create a game loop that would utilize them all. From this, I had the idea to formulate element names that suited the dragons for us to assign to each completed asset.
Then I architected a system that would allow players to evolve single element dragons into double and triple element ones. This idea took a set of finite assets and turned them into an expansive pool of possibilities for players, allowing them to create their own unique dragon from whatever elements they choose.