Gameplay Developer · Technical Designer

Independent Work

These projects show the work I’ve pursued outside my day job: original games, live multiplayer systems, technical prototypes, and current engine experiments. They help show where my broader indie development interests are headed.

Slime Drop 2048

Godot · Mobile · Headless Simulation

This game is a successor to my published app, Turbo Drop 2048. I want to make it a lot better and add more things and make it have headless simulation for more granular control instead of being unnecessarily stuck in Unity’s physics engine for a game that should be deterministic.