The Execution
– Outlined core player flow and helped shape the project into a coherent adventure structure.
– Built reusable systems for rune abilities, zone triggers, contextual VO sequencing, dungeon completion scenes, custom spawning, and entity/block instancing in difficult world-loading conditions.
– Created a reliable reset workflow that let the team iterate on a large scripted experience far more quickly.
– Wrote roughly 80 lines of contextual protagonist dialogue used for tutorials, dungeon guidance, progression feedback, and final-boss encouragement.
– Reviewed, playtested, and guided implementation work across the team to keep the experience consistent and shippable.