The Execution
– Implemented three distinct minigames, each with its own rules, pacing, and gameplay needs.
– Coordinated art and level-design requirements for the minigames so the surrounding spaces supported the mechanics clearly.
– Created client-specific visual hint behavior that let players receive relevant guidance individually, before that type of feature was directly supported in a simple way.
– Worked within a large 18-person production team, helping align gameplay implementation with the art, build, and product needs around each minigame.
– Gained early professional experience turning assigned gameplay concepts into complete, player-facing activities inside a larger commercial release.