Case Studies

Breakdowns of projects that best demonstrate my ability to orchestrate projects, develop gameplay, and design technical systems.

Turbo Drop 2048

Sole Developer • Mobile App

A standalone Unity game I published on iOS and Android. Amassed 5,000+ hours of play across all users.

Cross platform leaderboard

Long term engagement

Craftee’s Elemental Escape

Project Lead · Systems Engineer

Large nonlinear adventure map I led complete with reusable dungeon, dialogue, encounter, and reset systems.

Tutorialization

Dungeon design

Story progression

Lucky’s Minigame Mayhem

Contributor • Versatility • Rapid Iteration

Product made in collaboration with Microsoft. I developed and took ownership of 3 out of the 15 minigames present.

Variety

Rapid iteration

Cross-disciplinary collaboration

Dragons Evolve [DX]

Project Lead • Technical Designer

Experience that allows players to choose one, two, or three elements for combination into one custom dragon.

Expansive system

Constrained design